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GENERAL INFORMATION
GENRE/STYLE
Action/First-Person Action
RELEASE DATE
11/NOV/08
ESRB RATING
,
DEVELOPER
EA DICE
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The first-ever high-def first-person platform game, Mirror's Edge is an edgy, action-driven adventure starring Faith, a skyscraper daredevil whose specialty is flips, twists, and tumbles through a 3D obstacle course of rooftops, ledges, and wires. To say that Faith takes parkour to new heights would be an understatement. It's her job to be fast and elusive, and acrobatic escapes through the highest of futuristic high-rises are all in a day's work for her.
Then again, sometimes it is better to take an opponent by surprise — disarm him, or worse, with a quick kick or flurry of punches, before making an easy escape. The game is designed to pose Faith with multiple solutions to her puzzles and predicaments, and multiple paths to a quick demise as well. A key dynamic in this stream-of-motion play style is the "flow," which gives the player visual indications of possible routes, from rooftop to rooftop and beyond. Players devise on-the-spot strategies, to evade or attack enemies and to reach for goals that can change, literally, with every leap of Faith.
Faith works as a Runner — a sort of secret, rogue courier. The city is controlled by an all-knowing government that truly wants to know all, and so the ability for one person to get a private package through to another person without the authorities taking a peek inside is highly valuable. It is also highly dangerous, involving death-defying routes to run, and the constant threat of being discovered and chased down. When her sister is framed for an assassination, however, the city becomes a lot more dangerous for Faith. No longer is she running for the job — she is running for her life. ~ T.J. Deci, All Game Guide
Past 14 days
ChangeAgent was the last to comment - 4 days ago...
fattychubs was the last to comment - 4 days ago... show previous hide previous
created 04/NOV/2009
“Chapter 7 done”
created 01/NOV/2009
“It's good.”
created 26/OCT/2009
“I finished one of the greatest games of these days (in my opinion), and without firing a gun! just awesome runing.”
created 24/OCT/2009
“Chapter 6”
created 21/OCT/2009
jimothyjim was the last to comment - 18 days ago...
Trainer23667 was the last to comment - 18 days ago... show previous hide previous
created 21/OCT/2009
“Level 5 ...”
created 03/OCT/2009
“Level 3 ”
created 30/SEP/2009
“Next Level, its already hard -.- and i need a hdmi cable”
created 24/SEP/2009
“DICE really needs to be commended for going out on a limb and trying an innovative new way of doing things. Parkour doesn't seem like it'd lend itself well to a first person perspective (for a game, anyway), but they pretty much nailed it. While...”
“DICE really needs to be commended for going out on a limb and trying an innovative new way of doing things. Parkour doesn't seem like it'd lend itself well to a first person perspective (for a game, anyway), but they pretty much nailed it. While the core mechanics are excellent, combat is where it really breaks down. Trying to time counters is difficult and gunplay just isn't Faith's strong suit. You can *attempt* to get through the game without using a gun (achievement for it), but it's practically impossible given the placement and copious amounts of resistance. The campaign is short and the only other feature is to run through the levels in time trials. Story is pretty basic and characters aren't really developed. Sound and music fit the game perfectly. Hopefully when the sequel rolls around they'll address the combat (remove it) and resolve the story issues (make us care about the story).”
created 24/SEP/2009
“2 Levels played, its great”
created 23/SEP/2009
“dusted it off, still plays like a champ. I got to give this one more focus in the future. it really makes you think about all the different ways you can make it out of certain situations that are...”
created 14/SEP/2009
“This game can be summed up in three words: Jump, jump, die. Don't get me wrong. It is a great story and very challenging. There are just parts of it that are entirely too aggrivating. The true joy to the game really comes after completion when the...”
“This game can be summed up in three words: Jump, jump, die. Don't get me wrong. It is a great story and very challenging. There are just parts of it that are entirely too aggrivating. The true joy to the game really comes after completion when the race modes open up.”
created 10/SEP/2009
“I LOVED the freerunning bits and HATED the first person combat. A sequel could refine everything into a great game.”
“I LOVED the freerunning bits and HATED the first person combat. A sequel could refine everything into a great game.”
created 05/SEP/2009
1 out of 5
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